You make a move by naming the piece you want to move (except for pawns) followed
by the name of the square you want to move it to.
The pieces are named as follows:
|
Moving the King to d2: Kd2
Moving the Knight to h4: Nh4
If you are capturing a piece, add an x.
Capturing the piece on d2 with the Rook: Rxd2
Ambiguous movesIf two of the same type of piece (e.g. both Rooks) can make the same move, specify which rook you want to move by naming its file. For example:
Both rooks can legally move to c4. To move the Rook on the A-file: Rac4
If naming the file doesn't distinguish between the Rooks, then name the rank: R7c4
If that isn't enough, then name the file and the rank: Rc7c4 or R7xc4
Move pawns by simply naming the target square.
Move the E-pawn to e4: e4
Capture with pawns by naming the starting file and the target square.
E-pawn captures the d6 square: exd6
For en passant moves, indicate the file of the attacking pawn,
then the square the attacking pawn will land on: bxa6
You can castle King-side or Queen-side:
King-side (short) castle: O-O (The letter "O")
Queen-side (long) castle: O-O-O (The letter "O")
To resign, simply type "resign" or "resigns".
To declare a draw, simply type "draw."
Finally, to promote a pawn, add a / followed by the name of the new piece to the normal move notation.
Promote a pawn moving to e8 to a queen: e8/Q
Promote a pawn capturing h8 to a Knight: gxh8/N
Note: You can add a space and then a short notation after your move.
e4 !!
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